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MAT 105 · Unit 1 ALEKS · objective 1.2

Linear Equations with Fractions and Decimals

Clear fractions or decimals safely, then solve the resulting equivalent linear equation.

Standalone concept package
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Build the concept from the beginning

Starting point

No prior equation-solving skill is assumed. Arithmetic operations, variables, equality, and every new algebra decision are explained on this page.

Learning target

Clear fractions or decimals safely, then solve the resulting equivalent linear equation.

Evidence of mastery

Construct the reasoning path, solve at least 4 of 5 mastery problems, and revise an unfamiliar explanation.

Essential terms

equation
A statement that two mathematical expressions have the same value.
solution
A value that makes an equation true when substituted for the variable.
inverse operation
An operation that reverses another operation, such as subtraction reversing addition.
coefficient
A numerical factor multiplying a variable.
Look first, then name the mathematics

Build the visual meaning

A common multiplier reaches every term on both sides, canceling denominators and leaving an equivalent whole-number equation.
How to read this visual: A denominator-clearing visual shows one multiplier distributed across every term before cancellation.
  • Common multiplier
  • Every term
  • Denominators cancel
  • Then solve
  • Check
Read the complete visual relationship as text
  • Common multiplier
  • Every term
  • Cancel denominators
  • Equivalent equation
  • Solve
Definition in plain language

Multiplying every term on both sides by a common denominator or power of ten removes fractional or decimal coefficients without changing the solution.

Why this matters

Clearing denominators reduces arithmetic clutter while preserving the exact equation.

Reasoning path

See the method as a sequence

Move from left to right. Each decision prepares the next one; on a phone, follow the numbered cards from top to bottom.

Identify every denominator or decimal place.
Choose a common multiplier.
Multiply every term on both sides.
Solve the resulting linear equation and check in the original.

The same method in words

  1. Identify every denominator or decimal place.
  2. Choose a common multiplier.
  3. Multiply every term on both sides.
  4. Solve the resulting linear equation and check in the original.
Interactive decision model

Build the reasoning, one decision at a time

Solve x/6 + 1/3 = 2.

Choose this step, then check the construction.
Choose this step, then check the construction.
Choose this step, then check the construction.

The reasoning path changes as each decision is selected.

Model before practice

Three fully explained examples

Every example identifies the goal, explains the next move, carries out the algebra, and checks or interprets the result.

Solve x/3 + 2 = 7

Name the goalThe denominator is 3.
Choose the next moveMultiply every term by 3.
Carry out the mathematicsx + 6 = 21, so x = 15.
Check and interpretCheck: 15/3 + 2 = 7.

Solve 0.4x + 1 = 5

Name the goalOne decimal place suggests multiplying by 10.
Choose the next move10(0.4x + 1) = 10(5).
Carry out the mathematics4x + 10 = 50, so 4x = 40 and x = 10.
Check and interpretCheck: 4 + 1 = 5.

Solve (x − 2)/4 = 3

Name the goalThe whole numerator is divided by 4.
Choose the next moveMultiply both sides by 4.
Carry out the mathematicsx − 2 = 12, so x = 14.
Check and interpretCheck: (14 − 2)/4 = 3.

Practice with decreasing support

Guided practice

Practice immediately after the model

Predict first. Then use the visual relationship and reasoned feedback to check two decisions.

1. Solve x/3 + 2 = 7.

2. Solve x/4 − 1 = 5.

Not completed yet.
Partially completed problem

Finish the missing step

A prompt supplies part of the reasoning. Predict the missing mathematical move before choices appear.

1. Solve x/5 + 3 = −1.

Not completed yet.
Independent practice

Six problems for repetition

Solve all six. Use the specific feedback to revise a method or sign error.

1. Solve x/2 − 6 = 3.

2. Solve 0.5x + 2 = 7.

3. Solve 0.25x − 1 = 2.

4. Solve 1.2x = 9.6.

5. Solve 0.4x + 1.6 = 4.8.

6. Solve (x − 2)/3 = 4.

Not completed yet.

Mastery and transfer

Mastery check

Demonstrate understanding

Attempt all five. At least four correct answers are required for mastery.

1. Solve (x + 5)/2 = −3.

2. Solve x/6 + 1/3 = 2.

3. Solve x/8 − 1/4 = 1.

4. Solve 0.75x = 6.

5. Solve 2.5x − 5 = 10.

Not completed yet.
Unfamiliar transfer

Explain, compare, and revise

Solve 0.25x + 1.5 = 4 and explain why multiplying by 100 is valid even though 10 would also work.

Write a first attempt before opening the self-check.

The record reveals exact answers and model reasoning only after the corresponding attempt or self-check has occurred.