Build the concept from the beginning
No prior equation-solving skill is assumed. Arithmetic operations, variables, equality, and every new algebra decision are explained on this page.
Clear fractions or decimals safely, then solve the resulting equivalent linear equation.
Construct the reasoning path, solve at least 4 of 5 mastery problems, and revise an unfamiliar explanation.
Essential terms
- equation
- A statement that two mathematical expressions have the same value.
- solution
- A value that makes an equation true when substituted for the variable.
- inverse operation
- An operation that reverses another operation, such as subtraction reversing addition.
- coefficient
- A numerical factor multiplying a variable.
Build the visual meaning
- Common multiplier
- Every term
- Denominators cancel
- Then solve
- Check
Read the complete visual relationship as text
- Common multiplier
- Every term
- Cancel denominators
- Equivalent equation
- Solve
Multiplying every term on both sides by a common denominator or power of ten removes fractional or decimal coefficients without changing the solution.
Why this matters
Clearing denominators reduces arithmetic clutter while preserving the exact equation.
See the method as a sequence
Move from left to right. Each decision prepares the next one; on a phone, follow the numbered cards from top to bottom.
The same method in words
- Identify every denominator or decimal place.
- Choose a common multiplier.
- Multiply every term on both sides.
- Solve the resulting linear equation and check in the original.
Build the reasoning, one decision at a time
Solve x/6 + 1/3 = 2.
The reasoning path changes as each decision is selected.
Three fully explained examples
Every example identifies the goal, explains the next move, carries out the algebra, and checks or interprets the result.
Solve 0.4x + 1 = 5
Solve (x − 2)/4 = 3
Practice with decreasing support
Practice immediately after the model
Predict first. Then use the visual relationship and reasoned feedback to check two decisions.
1. Solve x/3 + 2 = 7.
Your prediction is locked so the record preserves what you thought before recognition choices appeared.
2. Solve x/4 − 1 = 5.
Your prediction is locked so the record preserves what you thought before recognition choices appeared.
Finish the missing step
A prompt supplies part of the reasoning. Predict the missing mathematical move before choices appear.
1. Solve x/5 + 3 = −1.
Your prediction is locked so the record preserves what you thought before recognition choices appeared.
Six problems for repetition
Solve all six. Use the specific feedback to revise a method or sign error.
1. Solve x/2 − 6 = 3.
Your prediction is locked so the record preserves what you thought before recognition choices appeared.
2. Solve 0.5x + 2 = 7.
Your prediction is locked so the record preserves what you thought before recognition choices appeared.
3. Solve 0.25x − 1 = 2.
Your prediction is locked so the record preserves what you thought before recognition choices appeared.
4. Solve 1.2x = 9.6.
Your prediction is locked so the record preserves what you thought before recognition choices appeared.
5. Solve 0.4x + 1.6 = 4.8.
Your prediction is locked so the record preserves what you thought before recognition choices appeared.
6. Solve (x − 2)/3 = 4.
Your prediction is locked so the record preserves what you thought before recognition choices appeared.
Mastery and transfer
Demonstrate understanding
Attempt all five. At least four correct answers are required for mastery.
1. Solve (x + 5)/2 = −3.
Your prediction is locked so the record preserves what you thought before recognition choices appeared.
2. Solve x/6 + 1/3 = 2.
Your prediction is locked so the record preserves what you thought before recognition choices appeared.
3. Solve x/8 − 1/4 = 1.
Your prediction is locked so the record preserves what you thought before recognition choices appeared.
4. Solve 0.75x = 6.
Your prediction is locked so the record preserves what you thought before recognition choices appeared.
5. Solve 2.5x − 5 = 10.
Your prediction is locked so the record preserves what you thought before recognition choices appeared.
Explain, compare, and revise
Solve 0.25x + 1.5 = 4 and explain why multiplying by 100 is valid even though 10 would also work.
Guided self-check
Judge the locked first attempt against every criterion. Each judgment gives revision guidance.
Model reasoning
Multiplying by 100 gives 25x + 150 = 400, so 25x = 250 and x = 10. Multiplying both sides by the same nonzero number preserves equality; 10 also clears the decimals and leads to the same result. Check: 2.5 + 1.5 = 4.
The record reveals exact answers and model reasoning only after the corresponding attempt or self-check has occurred.